"									\n\
#ifdef GL_ES 						\n\
precision lowp float;				\n\
#endif 								\n\
varying vec2  v_texCoord;           \n\
uniform sampler2D u_texture0;		\n\
uniform vec4      u_color;          \n\
uniform float     u_opacity;        \n\
void main()                         \n\
{									\n\
	vec4 tmp=texture2D(u_texture0,v_texCoord)*u_color; \n\
	gl_FragColor=vec4(tmp.rgb,tmp.a*u_opacity);        \n\
}";
